The usual analyses of a party show GENERALVALUES. These ratings may differ greatly between each of us ("each master has his booklet"/Aspects that are transcendental for a coach, others have not even taken them into account).

The extreme complexity of the actions and the constant and immediate changes that occur during a match, prevent the realization of an objective analysis globally, so we need to bias the match into "smaller fragments" that allow to be analyzed in detail (Competition Units).

A Competition Unit (UC) is the space of time between a team regaining possession of the ball (controls it), loses it, and regains (controls) it.

We understand that a team controls the ball when the player who retrieves it manipulates it with at least 3 taps or effectively passes it to a teammate (time or action that allows the "recoverer" to effectively manage the control/possession of the ball).

In a match there are approximately 100 UC, which depend to a large extent on different aspects, such as the quality of the teams, the shapes and style of play they use, the intensity with which they play, etc.

Systematizing and objectifying the team's levelof play through UC will then allow you to determine the causes that caused the errors, and proceed to correct them through training.

For this reason it is essential to know that the game of a team is analyzed by the COMPETITION UNITS, because although they all have the same objectives (finish and recover), in each of them appear different manifestations that distinguish and differentiate them.

UC consists of two phases:

  • The Offensive phase.
  • The Defensive Phase.