Game LEVEL-B:

We associate this level of play with the team that is observed in your game:

  1. The manifestation of a DIRECT LONG/DEPTH GAME without any control (when it can be played in a controlled manner):

Features of this manifestation:

  • There are no players in the reception area or the right layout for this style of play.
  • It is even played in the long run without the opponent placing intense pressure on the holder (especially the defensive line or goalkeeper) who forces them to make this pitch without any control.
  • Possession of the ball is not guaranteed.

We highlight three aspects:

  1. With the long game we can't:
    • Improve the success rate of the competition units.
    • Ensure the achievement of the objective, since the opposition:
      • You can foresee the game situation.
      • It has a manifest numerical superiority.
      • You can train effective opposition.
  2. Direct scrolling – long play – was neither forced nor necessary.
  3. Even if the short game doesn't achieve the goal, with this style you can constantly improve without limit in time.

On the other hand, in the long play style once the pitches and strategy dynamics are systematized and concreted, and determined the specialists for each of the tasks, the coach can no longer influence the increase in the effectiveness of his team.

Despite all this, we will have to use the long/direct style of play as a strategic resource in the following cases: 

  • When the opposite, through defensive collective action, removes the play spaces from our home zone.
  • When the opposite removes play spaces only from our progression zone, it is more advisable to use the short-to-long style of play.
  1. The manifestation of a GAME "AMONTONADO" in an area / demarcation of the pitch without occupying in a structured way the playing spaces.

This manifestation causes:

  • An extreme absence of spaces in the area of the holder.
  • The inability to find pass lines.
  • The incorrect manifestation of 2:1 situations (aspect necessary to overcome the opposite in numerical superiority).
  • The impossibility of finding other solutions through orientation changes, triangulations (not all available spaces are occupied)...
  • Poor level of execution (technical actions, manifestation of "fear" of contact, ...)
  • Facilitate the defensive action of the opposite by reducing/eliminating our own team's play spaces.

*In virtually one game "demarcation" 7 attacking players and their corresponding scores accumulate.