During the Offensive and Defensive Phases of a Competition Unit the ball is positioned in different areas of the field. Different GAME SITUATIONS with different collective approaches are different from these trips.

Game situations are football-specific situations, which are usually manifested in a given space and time, provided that the team correctly manifests the BASIC STRUCTURE IN ATTACK and DEFENSE.

Factors that define game situations:

  • The play area/demarcation in which the ball is located and controlled. Determine:
    • 3 game lanes:
      • Right.
      • Central.
      • Left.
    • 3 own play areas:
      • Home.
      • Progression (It is divided into two sub-zones –A and B-).
      • Completion.
    • Configuration of each demarcation –according to the game system-:
      • 1 player.
      • More than one.
      • No players.
  • Which player handles the ball (the one in the area or another who has occupied it).
  • The orientation the holder gives to the ball/game.
  • Where and how the ball has come to this demarcation.

In attack (offensive phase):

  • In each Game Situation we must achieve:
    • Do not lose possession of the ball, and/or
    • Progress to the end zone with options for the finisher to occur.
  • In each SJ the positions and displacements of players who do not have the ball and are in the Game Orientation, must allow the holder (appearing in space and achieving a numerical superiority -2:1-) at least 4 options:
    • Progress (driving-haggling/wall with output space).
    • Go deep (vertical/diagonal).
    • Make a change of orientation (horizontal pass).
    • Play in security (late pass).

In defense (defensive phase):

  • In each Game Situation THAT MANIFESTS THE OPPOSITE we must set the objectives to be developed in relation to:
    • The defense attack transition.
    • The Sub-phase to which the game situation corresponds.
    • The work to be done in each of them.
    • The collective aspects established in the DEFENSIVE STRUCTURE designed.
    • The execution aspects to be developed by each player in relation to "their opposite".
    • Forms of coverage/aids in numerical superiority and/or swaps to be performed.

Let's look at the elements that we have to take into account for both training and competition analysis.

  • We determine as the single-final objective of each offensive phase:
    • FINISH (Center and/or Finish).
  • We determine as the end of each defensive phase:
    • RECOVER the ball before the opponent manages to finish.